A New Video
December 9, 2009A new video showing off improved physics, collision detection, and graphics…
Needs optimization, but looks good.
A new video showing off improved physics, collision detection, and graphics…
Needs optimization, but looks good.
The video says it’s marked as private so I can’t watch it.
Dang you’re fast! I just caught that this second, all fixed now.
It’s looking amazing PolyVector!
The action seems faster & more complex. Is that partly due to the blur effect? The wind sound adds to a desolate and isolating feeling. And the collisions appear almost natural. I liked the 2 parked semi trailers. Your getting quite a collection of objects. Impressive.
Thanks Bean!
@parsnipper
The OBB collisions are far more accurate than the old sphere approximation, but the you’re right that the blur effect makes things seem faster/complex… It creates the illusion that objects are actually moving between frames and and this reduces “temporal aliasing”…
Do you mind telling us the physics engine you are using now.
It’s an in-house engine I’m working on for this game/series.
Hey there wanted to ask permission if I could use some of this content on my Blog/Website, Hope to hear from you.
@Joshua,
Of course, feel free to use anything on this site.
Hey guys, its looking really good. There are a lot of objects. The physics are looking better than some big name games. Keep up the great work. I just have one question… In the future are the items going to roll of the roof? They seem not to move when hit. I know that my question may seem kinda like a low blow because I know you guys are doing the best you can but its just some food for thought. Keep up the great work!
After watching the video again I think that maybe the roof is not at a large enough slope to roll off.
@Happy_Killmore
The barrels can roll off the roof and I have lots of footage of that, but for some reason I didn’t include any of those shots… I guess they seemed boring. A barrel is rolling down the roof at 0:22 but I throw another one and stop it. Maybe I should have thrown a few spheres up there to prove that gravity works, oops!
Barrels are currently modeled as 2 interlocked boxes (an 8-point extruded star) so they are lumpy and do easily come to a rest on gradual slopes… It’s actually very important in this physics engine that objects come to rest as quickly as possible so the CPU time can be used for other things. With the limitations I’m working with, I have to design for quantity/fun over quality.
No that makes perfect sense. I was just worried that they would turn out too still if you know what I mean. Your doing a great job, keep up the good work.
Thanks
looks really good guys! look forward to your next progress updates! will you hav event scripting in it? (so when you explore a place, some1 will come out a buildin n fill u in on whts bin goin down etc?
wil u have guns in it too?
@Joey
There will be an event system, but I’m not sure how I want to deal with scripting yet. I already have a zone/trigger system in place but it doesn’t do much at this point.
There will probably be some guns, but the focus will be on melee weapons and vehicles.
Bravo!!! looks great, I love these type of games. The engine you developed is what I like to see in the games I play. If you need a tester let me know..
J
Thank you Julius.
It’s still a long ways away from needing testing, I’m still working on the engine.
did you hav a email for private msges?
@Joey
I don’t usually give out my email, what’s it about?