A New Video

Posted 09 Dec 2009 in Devlog

Posted by PolyVector

20 Comments

  1. Happy_Killmore (22 Dec 2009, 13:21)
    Reply

    After watching the video again I think that maybe the roof is not at a large enough slope to roll off.

  2. PolyVector (22 Dec 2009, 14:01)
    Reply

    @Happy_Killmore
    The barrels can roll off the roof and I have lots of footage of that, but for some reason I didn’t include any of those shots… I guess they seemed boring. A barrel is rolling down the roof at 0:22 but I throw another one and stop it. Maybe I should have thrown a few spheres up there to prove that gravity works, oops! :)

    Barrels are currently modeled as 2 interlocked boxes (an 8-point extruded star) so they are lumpy and do easily come to a rest on gradual slopes… It’s actually very important in this physics engine that objects come to rest as quickly as possible so the CPU time can be used for other things. With the limitations I’m working with, I have to design for quantity/fun over quality. ;)

  3. Happy_Killmore (23 Dec 2009, 3:37)
    Reply

    No that makes perfect sense. I was just worried that they would turn out too still if you know what I mean. Your doing a great job, keep up the good work.

  4. PolyVector (23 Dec 2009, 13:33)
    Reply

    Thanks :)

  5. Joey (30 Dec 2009, 15:01)
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    looks really good guys! look forward to your next progress updates! will you hav event scripting in it? (so when you explore a place, some1 will come out a buildin n fill u in on whts bin goin down etc?
    wil u have guns in it too?

  6. PolyVector (30 Dec 2009, 16:41)
    Reply

    @Joey
    There will be an event system, but I’m not sure how I want to deal with scripting yet. I already have a zone/trigger system in place but it doesn’t do much at this point.

    There will probably be some guns, but the focus will be on melee weapons and vehicles. :)

  7. Julius (02 Jan 2010, 5:43)
    Reply

    Bravo!!! looks great, I love these type of games. The engine you developed is what I like to see in the games I play. If you need a tester let me know..

    J

  8. PolyVector (02 Jan 2010, 15:05)
    Reply

    Thank you Julius. :)
    It’s still a long ways away from needing testing, I’m still working on the engine. ;)

  9. Joey (02 Jan 2010, 18:44)
    Reply

    did you hav a email for private msges?

  10. PolyVector (03 Jan 2010, 17:52)
    Reply

    @Joey
    I don’t usually give out my email, what’s it about?



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