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	<title>Comments on: A New Video</title>
	<atom:link href="http://deadshift.com/blog/a-new-video/feed" rel="self" type="application/rss+xml" />
	<link>http://deadshift.com/blog/a-new-video</link>
	<description>Making something killer &#62;:]</description>
	<lastBuildDate>Wed, 01 Sep 2010 20:03:23 +0000</lastBuildDate>
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		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/a-new-video/comment-page-2#comment-43</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Sun, 03 Jan 2010 22:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=160#comment-43</guid>
		<description>@Joey
I don&#039;t usually give out my email, what&#039;s it about?</description>
		<content:encoded><![CDATA[<p>@Joey<br />
I don&#8217;t usually give out my email, what&#8217;s it about?</p>
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	<item>
		<title>By: Joey</title>
		<link>http://deadshift.com/blog/a-new-video/comment-page-2#comment-42</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Sat, 02 Jan 2010 23:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=160#comment-42</guid>
		<description>did you hav a email for private msges?</description>
		<content:encoded><![CDATA[<p>did you hav a email for private msges?</p>
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	<item>
		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/a-new-video/comment-page-2#comment-41</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Sat, 02 Jan 2010 20:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=160#comment-41</guid>
		<description>Thank you Julius. :)
It&#039;s still a long ways away from needing testing, I&#039;m still working on the engine. ;)</description>
		<content:encoded><![CDATA[<p>Thank you Julius. <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
It&#8217;s still a long ways away from needing testing, I&#8217;m still working on the engine. <img src='http://deadshift.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Julius</title>
		<link>http://deadshift.com/blog/a-new-video/comment-page-2#comment-40</link>
		<dc:creator>Julius</dc:creator>
		<pubDate>Sat, 02 Jan 2010 10:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=160#comment-40</guid>
		<description>Bravo!!! looks great, I love these type of games. The engine you developed is what I like to see in the games I play. If you need a tester let me know..

J</description>
		<content:encoded><![CDATA[<p>Bravo!!! looks great, I love these type of games. The engine you developed is what I like to see in the games I play. If you need a tester let me know..</p>
<p>J</p>
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	</item>
	<item>
		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/a-new-video/comment-page-2#comment-39</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=160#comment-39</guid>
		<description>@Joey
There will be an event system, but I&#039;m not sure how I want to deal with scripting yet.  I already have a zone/trigger system in place but it doesn&#039;t do much at this point.

There will probably be some guns, but the focus will be on melee weapons and vehicles. :)</description>
		<content:encoded><![CDATA[<p>@Joey<br />
There will be an event system, but I&#8217;m not sure how I want to deal with scripting yet.  I already have a zone/trigger system in place but it doesn&#8217;t do much at this point.</p>
<p>There will probably be some guns, but the focus will be on melee weapons and vehicles. <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Joey</title>
		<link>http://deadshift.com/blog/a-new-video/comment-page-2#comment-38</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Wed, 30 Dec 2009 20:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=160#comment-38</guid>
		<description>looks really good guys! look forward to your next progress updates! will you hav event scripting in it? (so when you explore a place, some1 will come out a buildin n fill u in on whts bin goin down etc?
wil u have guns in it too?</description>
		<content:encoded><![CDATA[<p>looks really good guys! look forward to your next progress updates! will you hav event scripting in it? (so when you explore a place, some1 will come out a buildin n fill u in on whts bin goin down etc?<br />
wil u have guns in it too?</p>
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	</item>
	<item>
		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/a-new-video/comment-page-2#comment-37</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Wed, 23 Dec 2009 18:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=160#comment-37</guid>
		<description>Thanks :)</description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Happy_Killmore</title>
		<link>http://deadshift.com/blog/a-new-video/comment-page-2#comment-36</link>
		<dc:creator>Happy_Killmore</dc:creator>
		<pubDate>Wed, 23 Dec 2009 08:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=160#comment-36</guid>
		<description>No that makes perfect sense. I was just worried that they would turn out too still if you know what I mean. Your doing a great job, keep up the good work.</description>
		<content:encoded><![CDATA[<p>No that makes perfect sense. I was just worried that they would turn out too still if you know what I mean. Your doing a great job, keep up the good work.</p>
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	</item>
	<item>
		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/a-new-video/comment-page-2#comment-35</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Tue, 22 Dec 2009 19:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=160#comment-35</guid>
		<description>@Happy_Killmore
The barrels can roll off the roof and I have lots of footage of that, but for some reason I didn&#039;t include any of those shots... I guess they seemed boring.  A barrel is rolling down the roof at 0:22 but I throw another one and stop it. Maybe I should have thrown a few spheres up there to prove that gravity works, oops! :)

Barrels are currently modeled as 2 interlocked boxes (an 8-point extruded star) so they are lumpy and do easily come to a rest on gradual slopes... It&#039;s actually very important in this physics engine that objects come to rest as quickly as possible so the CPU time can be used for other things.  With the limitations I&#039;m working with, I have to design for quantity/fun over quality. ;)</description>
		<content:encoded><![CDATA[<p>@Happy_Killmore<br />
The barrels can roll off the roof and I have lots of footage of that, but for some reason I didn&#8217;t include any of those shots&#8230; I guess they seemed boring.  A barrel is rolling down the roof at 0:22 but I throw another one and stop it. Maybe I should have thrown a few spheres up there to prove that gravity works, oops! <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Barrels are currently modeled as 2 interlocked boxes (an 8-point extruded star) so they are lumpy and do easily come to a rest on gradual slopes&#8230; It&#8217;s actually very important in this physics engine that objects come to rest as quickly as possible so the CPU time can be used for other things.  With the limitations I&#8217;m working with, I have to design for quantity/fun over quality. <img src='http://deadshift.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Happy_Killmore</title>
		<link>http://deadshift.com/blog/a-new-video/comment-page-2#comment-34</link>
		<dc:creator>Happy_Killmore</dc:creator>
		<pubDate>Tue, 22 Dec 2009 18:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=160#comment-34</guid>
		<description>After watching the video again I think that maybe the roof is not at a large enough slope to roll off.</description>
		<content:encoded><![CDATA[<p>After watching the video again I think that maybe the roof is not at a large enough slope to roll off.</p>
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