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Posted 14 Jan 2010 in Devlog
Come out and Play

Come out and play!

Sometimes working on a game can be actual work… scary huh?  Recently I’ve been really getting down into the guts of my engine and adding countless little features, fixing little problems, and ripping out a little more hair…  Some of the changes since I last posted are… *drum roll*

  • Added Proper Transparency w/ shadow-casting for grass, trees, etc…
  • Fixed Depth buffer issues causing Early-Z probs, Shadow Acne, performance, etc…
  • Added a Particle System (Dust, Blood)
  • Added Vehicle Physics (something has to kick up dust!)
  • Added Weapon Sensors / Injuries (someone has to bleed!)
  • Added An Entity “messaging system” to control communication in a thread safe way… instructions like “you die now, I hit you” shouldn’t cause a race condition. :)
  • Purchased a ton more models (houses, knives, machetes, guns, bats, etc, etc, etc, etc, etc, etc) and somehow my Skunkie hasn’t left me for spending money on such crap! :)

So what’s next?  Well, the DreamBuildPlay 2010 competition is coming up in less than 2 fekkin’ months! I’d really like to enter this year but I don’t know how realistic that is…  I need to rework the (bloated and complex) animation system to fix the horrible looking blending and add some much needed flexibility, and I really need to put more work into the physics and collision systems… If those two major issues work out quickly I may be able to throw something together in time…  Either way, I’ll try to get a new video together one of these days for my 5 or so die-hard fans! :)

Posted by PolyVector

27 Comments

  1. PolyVector (24 Jan 2010, 11:55)
    Reply

    Ben,
    I might also post the ccgame on this blog when I need testing if there’s interest. ;)

    I’m designing the game so the gore can be scaled back if needed. I have seen some prudish developers who want to self-sensor the Indie Games channel to a ridiculous point (no cursing, etc.) which is silly considering AAA games like Dead Rising and GTA. It will be very disappointing if the game winds up censored… I would understand if it was MS, or a publisher… But don’t worry, I’ll make due.

    If you don’t mind me asking, how did you manage getting yourself banned? :/

  2. Ben (25 Jan 2010, 0:56)
    Reply

    I’m always interested in testing new games!! lol. I got banned from XNA for doing something pretty stupid that I regret now. It had to do with passing a game whose content was under suspicion of IP infringement.

  3. Jesse (25 Jan 2010, 15:48)
    Reply

    Ok, i did tell several people on our school about this project.
    Oh and by the way, iam on our schools ‘news paper’ team that makes the schools ‘news paper’…
    It haves gaming section aswell, and iam taking care of it!
    If you dont mind, i could publish a thing of this game to it?
    (Sorry my bad english today… Had alot of work to do and iam tired as *bleep*.

  4. PolyVector (25 Jan 2010, 16:13)
    Reply

    Jesse,
    That’s cool, if there’s any info you need or whatever just let me know. :)

  5. Jesse (25 Jan 2010, 17:46)
    Reply

    Well, there is alot of info i need.
    Lets say… One or two A-4 pages?
    I cant ask the questions at this moment as iam going to sleep.

  6. PolyVector (25 Jan 2010, 19:14)
    Reply

    Sounds good, just ask away whenever you like. ;)

  7. Stankoppotomas (27 Mar 2010, 14:18)
    Reply

    THOSE ARE MY SHOES!!!!!!!!!!!!!!!!!!!!



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