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	<title>Comments on: Anybody Home?</title>
	<atom:link href="http://deadshift.com/blog/anybody-home/feed" rel="self" type="application/rss+xml" />
	<link>http://deadshift.com/blog/anybody-home</link>
	<description>Making something killer &#62;:]</description>
	<lastBuildDate>Wed, 01 Sep 2010 20:03:23 +0000</lastBuildDate>
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	<item>
		<title>By: Stankoppotomas</title>
		<link>http://deadshift.com/blog/anybody-home/comment-page-3#comment-122</link>
		<dc:creator>Stankoppotomas</dc:creator>
		<pubDate>Sat, 27 Mar 2010 19:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=186#comment-122</guid>
		<description>THOSE ARE MY SHOES!!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>THOSE ARE MY SHOES!!!!!!!!!!!!!!!!!!!!</p>
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	<item>
		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/anybody-home/comment-page-3#comment-74</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Tue, 26 Jan 2010 00:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=186#comment-74</guid>
		<description>Sounds good, just ask away whenever you like. ;)</description>
		<content:encoded><![CDATA[<p>Sounds good, just ask away whenever you like. <img src='http://deadshift.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Jesse</title>
		<link>http://deadshift.com/blog/anybody-home/comment-page-3#comment-73</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Mon, 25 Jan 2010 22:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=186#comment-73</guid>
		<description>Well, there is alot of info i need.
Lets say... One or two A-4 pages?
I cant ask the questions at this moment as iam going to sleep.</description>
		<content:encoded><![CDATA[<p>Well, there is alot of info i need.<br />
Lets say&#8230; One or two A-4 pages?<br />
I cant ask the questions at this moment as iam going to sleep.</p>
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	</item>
	<item>
		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/anybody-home/comment-page-3#comment-72</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Mon, 25 Jan 2010 21:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=186#comment-72</guid>
		<description>Jesse,
That&#039;s cool, if there&#039;s any info you need or whatever just let me know. :)</description>
		<content:encoded><![CDATA[<p>Jesse,<br />
That&#8217;s cool, if there&#8217;s any info you need or whatever just let me know. <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Jesse</title>
		<link>http://deadshift.com/blog/anybody-home/comment-page-3#comment-71</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Mon, 25 Jan 2010 20:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=186#comment-71</guid>
		<description>Ok, i did tell several people on our school about this project.
Oh and by the way, iam on our schools &#039;news paper&#039; team that makes the schools &#039;news paper&#039;...
It haves gaming section aswell, and iam taking care of it!
If you dont mind, i could publish a thing of this game to it?
(Sorry my bad english today... Had alot of work to do and iam tired as *bleep*.</description>
		<content:encoded><![CDATA[<p>Ok, i did tell several people on our school about this project.<br />
Oh and by the way, iam on our schools &#8216;news paper&#8217; team that makes the schools &#8216;news paper&#8217;&#8230;<br />
It haves gaming section aswell, and iam taking care of it!<br />
If you dont mind, i could publish a thing of this game to it?<br />
(Sorry my bad english today&#8230; Had alot of work to do and iam tired as *bleep*.</p>
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	</item>
	<item>
		<title>By: Ben</title>
		<link>http://deadshift.com/blog/anybody-home/comment-page-3#comment-70</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 25 Jan 2010 05:56:22 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=186#comment-70</guid>
		<description>I&#039;m always interested in testing new games!! lol. I got banned from XNA for doing something pretty stupid that I regret now. It had to do with passing a game whose content was under suspicion of IP infringement.</description>
		<content:encoded><![CDATA[<p>I&#8217;m always interested in testing new games!! lol. I got banned from XNA for doing something pretty stupid that I regret now. It had to do with passing a game whose content was under suspicion of IP infringement.</p>
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	</item>
	<item>
		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/anybody-home/comment-page-3#comment-69</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Sun, 24 Jan 2010 16:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=186#comment-69</guid>
		<description>Ben,
I might also post the ccgame on this blog when I need testing if there&#039;s interest. ;)

I&#039;m designing the game so the gore can be scaled back if needed.  I have seen some prudish developers who want to self-sensor the Indie Games channel to a ridiculous point (no cursing, etc.) which is silly considering AAA games like Dead Rising and GTA.  It will be very disappointing if the game winds up censored... I would understand if it was MS, or a publisher... But don&#039;t worry, I&#039;ll make due.

If you don&#039;t mind me asking, how did you manage getting yourself banned? :/</description>
		<content:encoded><![CDATA[<p>Ben,<br />
I might also post the ccgame on this blog when I need testing if there&#8217;s interest. <img src='http://deadshift.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I&#8217;m designing the game so the gore can be scaled back if needed.  I have seen some prudish developers who want to self-sensor the Indie Games channel to a ridiculous point (no cursing, etc.) which is silly considering AAA games like Dead Rising and GTA.  It will be very disappointing if the game winds up censored&#8230; I would understand if it was MS, or a publisher&#8230; But don&#8217;t worry, I&#8217;ll make due.</p>
<p>If you don&#8217;t mind me asking, how did you manage getting yourself banned? :/</p>
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	</item>
	<item>
		<title>By: Ben</title>
		<link>http://deadshift.com/blog/anybody-home/comment-page-2#comment-68</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sun, 24 Jan 2010 16:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=186#comment-68</guid>
		<description>Oh, that&#039;s too bad about you using the official XNA forum for testing, I&#039;m currently banned from that club. I would really like to see some graphic and funny zombie kills but I am wondering if you shouldn&#039;t make them so graphic as to not be allowed on the marketplace? If I were you I would definitely post some screens and ask on XNA.com</description>
		<content:encoded><![CDATA[<p>Oh, that&#8217;s too bad about you using the official XNA forum for testing, I&#8217;m currently banned from that club. I would really like to see some graphic and funny zombie kills but I am wondering if you shouldn&#8217;t make them so graphic as to not be allowed on the marketplace? If I were you I would definitely post some screens and ask on XNA.com</p>
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	</item>
	<item>
		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/anybody-home/comment-page-2#comment-67</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Sat, 23 Jan 2010 19:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=186#comment-67</guid>
		<description>Haha, thanks Angus. :)

Yeah, when I&#039;m being realistic I get extremely overwhelmed w/ the scale of what I&#039;ve taken on... But then Skunkie makes me some more killer espresso. ;)

Seriously though, I have some great stuff I&#039;m cooking up w/ a rewritten animation system and some basic zombie AI... I really need to find some decent motion captures to do it justice and put a new video together already!</description>
		<content:encoded><![CDATA[<p>Haha, thanks Angus. <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Yeah, when I&#8217;m being realistic I get extremely overwhelmed w/ the scale of what I&#8217;ve taken on&#8230; But then Skunkie makes me some more killer espresso. <img src='http://deadshift.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Seriously though, I have some great stuff I&#8217;m cooking up w/ a rewritten animation system and some basic zombie AI&#8230; I really need to find some decent motion captures to do it justice and put a new video together already!</p>
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	</item>
	<item>
		<title>By: Angus</title>
		<link>http://deadshift.com/blog/anybody-home/comment-page-2#comment-66</link>
		<dc:creator>Angus</dc:creator>
		<pubDate>Sat, 23 Jan 2010 18:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=186#comment-66</guid>
		<description>Super impressive stuff, sometimes I get frustrated with the XNA game I&#039;m working on, then I take a look at your stuff and thank god I don&#039;t have to code it.</description>
		<content:encoded><![CDATA[<p>Super impressive stuff, sometimes I get frustrated with the XNA game I&#8217;m working on, then I take a look at your stuff and thank god I don&#8217;t have to code it.</p>
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