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	<title>Comments on: Feeling Like a Wreck</title>
	<atom:link href="http://deadshift.com/blog/feeling-like-a-wreck/feed" rel="self" type="application/rss+xml" />
	<link>http://deadshift.com/blog/feeling-like-a-wreck</link>
	<description>Making something killer &#62;:]</description>
	<lastBuildDate>Wed, 01 Sep 2010 20:03:23 +0000</lastBuildDate>
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		<title>By: gamedev_mark</title>
		<link>http://deadshift.com/blog/feeling-like-a-wreck/comment-page-1#comment-251</link>
		<dc:creator>gamedev_mark</dc:creator>
		<pubDate>Tue, 01 Jun 2010 01:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=100#comment-251</guid>
		<description>Add to that Panzer Flakes (at PanzerFlakes.com), a site I&#039;ve recently discovered and am now keen on promoting. I bought a music pack from their store (still a little bit rough around the edges), contacted them to ask whether they can supply it in different format and... ended up with them doing some commissions for my project. Cool people.</description>
		<content:encoded><![CDATA[<p>Add to that Panzer Flakes (at PanzerFlakes.com), a site I&#8217;ve recently discovered and am now keen on promoting. I bought a music pack from their store (still a little bit rough around the edges), contacted them to ask whether they can supply it in different format and&#8230; ended up with them doing some commissions for my project. Cool people.</p>
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		<title>By: David Amador</title>
		<link>http://deadshift.com/blog/feeling-like-a-wreck/comment-page-1#comment-65</link>
		<dc:creator>David Amador</dc:creator>
		<pubDate>Fri, 22 Jan 2010 09:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=100#comment-65</guid>
		<description>Hi there! Great list!
I was also looking for the same sort of sites but for 2d assets, for 2d games :P. Anyone know anything?</description>
		<content:encoded><![CDATA[<p>Hi there! Great list!<br />
I was also looking for the same sort of sites but for 2d assets, for 2d games <img src='http://deadshift.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> . Anyone know anything?</p>
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		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/feeling-like-a-wreck/comment-page-1#comment-23</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Mon, 30 Nov 2009 21:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=100#comment-23</guid>
		<description>I&#039;ve only used some of their character packs, but they have been very decent.  The animations on the zombie pack are a little lame, but you can always replace them with your own.

That reminds me, I&#039;ve forgotten a very great source for characters that I will add to the list now... Evolver.com!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve only used some of their character packs, but they have been very decent.  The animations on the zombie pack are a little lame, but you can always replace them with your own.</p>
<p>That reminds me, I&#8217;ve forgotten a very great source for characters that I will add to the list now&#8230; Evolver.com!</p>
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		<title>By: DrJBN</title>
		<link>http://deadshift.com/blog/feeling-like-a-wreck/comment-page-1#comment-22</link>
		<dc:creator>DrJBN</dc:creator>
		<pubDate>Mon, 30 Nov 2009 20:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=100#comment-22</guid>
		<description>www.3drt.com has quite a bit of good work there.  some can be pricey, but what I&#039;ve seen/used has been great.</description>
		<content:encoded><![CDATA[<p><a href="http://www.3drt.com" rel="nofollow">http://www.3drt.com</a> has quite a bit of good work there.  some can be pricey, but what I&#8217;ve seen/used has been great.</p>
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	<item>
		<title>By: Need assets for your XNA games? &#171; Sgt. Conker</title>
		<link>http://deadshift.com/blog/feeling-like-a-wreck/comment-page-1#comment-19</link>
		<dc:creator>Need assets for your XNA games? &#171; Sgt. Conker</dc:creator>
		<pubDate>Sun, 29 Nov 2009 15:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=100#comment-19</guid>
		<description>[...] list of providers of quality asset packs that you can use in your Indie Games. See the whole list here. VN:F [1.7.7_1013]please wait...Rating: 0.0/5 (0 votes cast)   About Captain ZSquareMicrosoft XNA [...]</description>
		<content:encoded><![CDATA[<p>[...] list of providers of quality asset packs that you can use in your Indie Games. See the whole list here. VN:F [1.7.7_1013]please wait&#8230;Rating: 0.0/5 (0 votes cast)   About Captain ZSquareMicrosoft XNA [...]</p>
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	<item>
		<title>By: PolyVector</title>
		<link>http://deadshift.com/blog/feeling-like-a-wreck/comment-page-1#comment-16</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Sun, 29 Nov 2009 06:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=100#comment-16</guid>
		<description>Yes, the FPSCreator packs are all in .x format and are very usable... The only downside is there are no normal/specular maps in these packs.  I definitely plan on buying more of these. :)</description>
		<content:encoded><![CDATA[<p>Yes, the FPSCreator packs are all in .x format and are very usable&#8230; The only downside is there are no normal/specular maps in these packs.  I definitely plan on buying more of these. <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Nick</title>
		<link>http://deadshift.com/blog/feeling-like-a-wreck/comment-page-1#comment-14</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 29 Nov 2009 04:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=100#comment-14</guid>
		<description>Nevermind. Found out they had their Model Pack 36 free if you registered an account so I did and it&#039;s all just .X files in the packs (along with their proprietary files). But it seems like there&#039;s no issue just downloading the pack and using the .X files.

Thanks again for the list. I&#039;ve definitely bookmarked a number of these for later use once I get some extra money.</description>
		<content:encoded><![CDATA[<p>Nevermind. Found out they had their Model Pack 36 free if you registered an account so I did and it&#8217;s all just .X files in the packs (along with their proprietary files). But it seems like there&#8217;s no issue just downloading the pack and using the .X files.</p>
<p>Thanks again for the list. I&#8217;ve definitely bookmarked a number of these for later use once I get some extra money.</p>
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		<title>By: Nick</title>
		<link>http://deadshift.com/blog/feeling-like-a-wreck/comment-page-1#comment-13</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 29 Nov 2009 03:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=100#comment-13</guid>
		<description>How did you go about converting the FPS Creator content packs? I&#039;m thinking of buying some but don&#039;t want to be stuck with a bunch of assets I can&#039;t use. It sounds like they might be proprietary model files. Is that the case?</description>
		<content:encoded><![CDATA[<p>How did you go about converting the FPS Creator content packs? I&#8217;m thinking of buying some but don&#8217;t want to be stuck with a bunch of assets I can&#8217;t use. It sounds like they might be proprietary model files. Is that the case?</p>
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		<title>By: parsnipper</title>
		<link>http://deadshift.com/blog/feeling-like-a-wreck/comment-page-1#comment-10</link>
		<dc:creator>parsnipper</dc:creator>
		<pubDate>Sat, 14 Nov 2009 02:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=100#comment-10</guid>
		<description>Those vehicles look like they came from a war zone. Sure gives a feeling of devastation.</description>
		<content:encoded><![CDATA[<p>Those vehicles look like they came from a war zone. Sure gives a feeling of devastation.</p>
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