So I’m Starting a Blog

Posted 27 Oct 2009 in Devlog

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Posted by PolyVector

9 Comments

  1. Skunkie (27 Oct 2009, 11:28)
    Reply

    And I’ll be your first comment so we can get the blog tested out properly. :)

  2. Omara (27 Oct 2009, 23:18)
    Reply

    Second Post! Durrrrrr!

  3. parsnipper (29 Oct 2009, 1:00)
    Reply

    Jest a gal darn minute here. I put the first comment up this am. Check “Were We’re at” to see my invincible position as numero uno!!!!!!!!!!!!! LOL

  4. PolyVector (29 Oct 2009, 1:12)
    Reply

    Sorry parsnipper, but this article is older! :P
    Articles are listed Newest-First, and Comments are Oldest-First… Just to confuse everyone as much as possible. Skunkie wins :P

  5. parsnipper (31 Oct 2009, 21:13)
    Reply

    NEVER MIND!

  6. BttP (09 Jan 2010, 20:29)
    Reply

    wow! this game looks great, I like the third video ;)
    I hope you keep making things like this.
    Is need to use 3D programs like Cinema4D or something similar??
    I dont understand alot about it :P

  7. BttP (09 Jan 2010, 20:35)
    Reply

    and please answer my from rocketdock, I think I will read the messague before =)

  8. PolyVector (09 Jan 2010, 21:41)
    Reply

    @BttP
    I like answering here so people can follow the conversation.

    The models you see were purchased from artists who use software like Cinema4D, 3ds Max, etc. The “game engine” used to render the scene/animate characters, detect collisions, and move things around in a physically realistic way (boxes bouncing, vehicles driving, characters jumping) is my own software that I’m still developing. Once the engine is complete I can focus more on gameplay mechanics and Dead Shift will start looking more like a game. ;)

  9. BttP (10 Jan 2010, 8:10)
    Reply

    Thank you very much for the information ;)
    It’s a very original idea :)



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