Development Blog

Enhanced Crowd Rendering

January 26, 2010

Designing a new technique for Skinned Mesh Instancing that supports complex animation and uses less memory.

Come out and Play

Come out and play!

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Anybody Home?

January 14, 2010

Working like crazy, trying to get a demo together in time for DBP 2010.

A New Video

December 9, 2009

A new video showing off improved physics, collision detection, and graphics…
Needs optimization, but looks good. :D

Watch where you're going!

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Feeling Like a Wreck

November 13, 2009

Hunting down asset packs, and getting very little actual work done.

What is it with games and crates?

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Learning to Live With Physical Limitations

November 1, 2009

A look at how XNA’s performance issues on the Xbox360 affect how indie developers should approach the problem of physics.

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An old shot, but a good one.

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Where We’re At

October 27, 2009

A little more detail on what Dead Shift is really all about, the current status of the project, and where we hope to go with it.

So I’m Starting a Blog

Apparently my game is so incredibly awesome and promising that it deserves its own blog. I know, I know! I had the exact same reaction when I found out.