Category: Devlog

Undead and Kicking

Posted 10 Mar 2010 in Devlog
With and Without Parallax Occlusion Mapping

Stabbing “Real Life” in the face, and getting some bloody work done.

Enhanced Crowd Rendering

Posted 26 Jan 2010 in Devlog

Designing a new technique for Skinned Mesh Instancing that supports complex animation and uses less memory.

Anybody Home?

Posted 14 Jan 2010 in Devlog
Come out and Play

Working like crazy, trying to get a demo together in time for DBP 2010.

A New Video

Posted 09 Dec 2009 in Devlog

A new video showing off improved physics, collision detection, and graphics… Needs optimization, but looks good. :D

Feeling Like a Wreck

Posted 13 Nov 2009 in Devlog
Xbox-360-3

Hunting down asset packs, and getting very little actual work done.

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