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	<title>Comments for Dead Shift</title>
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	<link>http://deadshift.com</link>
	<description>Making something killer &#62;:]</description>
	<lastBuildDate>Tue, 09 Mar 2010 20:41:49 +0000</lastBuildDate>
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		<title>Comment on Enhanced Crowd Rendering by PolyVector</title>
		<link>http://deadshift.com/blog/enhanced-crowd-rendering/comment-page-1#comment-106</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Tue, 09 Mar 2010 20:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=199#comment-106</guid>
		<description>@Jesse
My original plan for the game involved crazier weapon combining than that!  I actually planned on having weapons attachable to things like vehicles/shopping carts/etc... But then it was announced that Dead Rising 2 would have this type of functionality... so...

I may still attempt it, but it&#039;s no longer an original idea unfortunately... :/

But don&#039;t worry, I have plenty of original play mechanic ideas I&#039;m brewing up... My bigger problem is getting the engine/artwork/game to a playable point first! ;)

Sorry the updates have slowed down, real life has been intervening.  Maybe I&#039;ll post an update so everyone knows we&#039;re still alive/undead and working on the game. ;)</description>
		<content:encoded><![CDATA[<p>@Jesse<br />
My original plan for the game involved crazier weapon combining than that!  I actually planned on having weapons attachable to things like vehicles/shopping carts/etc&#8230; But then it was announced that Dead Rising 2 would have this type of functionality&#8230; so&#8230;</p>
<p>I may still attempt it, but it&#8217;s no longer an original idea unfortunately&#8230; :/</p>
<p>But don&#8217;t worry, I have plenty of original play mechanic ideas I&#8217;m brewing up&#8230; My bigger problem is getting the engine/artwork/game to a playable point first! <img src='http://deadshift.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Sorry the updates have slowed down, real life has been intervening.  Maybe I&#8217;ll post an update so everyone knows we&#8217;re still alive/undead and working on the game. <img src='http://deadshift.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Enhanced Crowd Rendering by Jesse</title>
		<link>http://deadshift.com/blog/enhanced-crowd-rendering/comment-page-1#comment-105</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Tue, 09 Mar 2010 20:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=199#comment-105</guid>
		<description>Hey, i got an awesome idea for you!
What about adding an ability to combine items how you like, as it should not be that hard to do!
lets take this as an example...
-You have Hammer, plank and nails in your inventory, craft them into nail board! (This is how many games crafting mechanic works!)
But why not to take it to the next level?
EXAMPLE!
-You have Golf club, Duct tape and chainsaw in your inventory, when in crafting mode small window would appear where you could place the chainsaw golf club anywhere you want and press (BUTTON HERE!) to attach the 2 weapons.

It wouldnt be too hard to create, as it would be only combining 2 or 3 weapons into one, and all the parts would have their own places, that touch the zombie with enough force = Death, decap etc...

This is just my idea, but would love to see this in the game, as i havent seen any game (Other than gmod [Duhh!]) have the weapon attaching!

I hope this helps you to bring new idea to the game, and i hope this gets implented somehow atleast to the game!

Keep the steady update flow coming!</description>
		<content:encoded><![CDATA[<p>Hey, i got an awesome idea for you!<br />
What about adding an ability to combine items how you like, as it should not be that hard to do!<br />
lets take this as an example&#8230;<br />
-You have Hammer, plank and nails in your inventory, craft them into nail board! (This is how many games crafting mechanic works!)<br />
But why not to take it to the next level?<br />
EXAMPLE!<br />
-You have Golf club, Duct tape and chainsaw in your inventory, when in crafting mode small window would appear where you could place the chainsaw golf club anywhere you want and press (BUTTON HERE!) to attach the 2 weapons.</p>
<p>It wouldnt be too hard to create, as it would be only combining 2 or 3 weapons into one, and all the parts would have their own places, that touch the zombie with enough force = Death, decap etc&#8230;</p>
<p>This is just my idea, but would love to see this in the game, as i havent seen any game (Other than gmod [Duhh!]) have the weapon attaching!</p>
<p>I hope this helps you to bring new idea to the game, and i hope this gets implented somehow atleast to the game!</p>
<p>Keep the steady update flow coming!</p>
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		<title>Comment on Enhanced Crowd Rendering by Bijaoui Balard</title>
		<link>http://deadshift.com/blog/enhanced-crowd-rendering/comment-page-1#comment-104</link>
		<dc:creator>Bijaoui Balard</dc:creator>
		<pubDate>Tue, 09 Mar 2010 07:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=199#comment-104</guid>
		<description>Good luck ! (and don&#039;t forget rocket dock)</description>
		<content:encoded><![CDATA[<p>Good luck ! (and don&#8217;t forget rocket dock)</p>
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		<title>Comment on Enhanced Crowd Rendering by PolyVector</title>
		<link>http://deadshift.com/blog/enhanced-crowd-rendering/comment-page-1#comment-103</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Fri, 05 Mar 2010 03:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=199#comment-103</guid>
		<description>@Nelxon
Thank you for including me, that looks like an amazing resource!  *Bookmarking* :)</description>
		<content:encoded><![CDATA[<p>@Nelxon<br />
Thank you for including me, that looks like an amazing resource!  *Bookmarking* <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Enhanced Crowd Rendering by Nelxon</title>
		<link>http://deadshift.com/blog/enhanced-crowd-rendering/comment-page-1#comment-102</link>
		<dc:creator>Nelxon</dc:creator>
		<pubDate>Thu, 04 Mar 2010 00:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=199#comment-102</guid>
		<description>Hey PolyVector,

Just wanted to let you I added you to my XDSK, XNA Developer&#039;s Survival Kit.
http://www.nelxon.com/journal/entry-1002/xdsk/

It basically a list of resources, articles and blogs to help developers produce better games.
You may find something there you can use as well. Looking forward to your next update. :)</description>
		<content:encoded><![CDATA[<p>Hey PolyVector,</p>
<p>Just wanted to let you I added you to my XDSK, XNA Developer&#8217;s Survival Kit.<br />
<a href="http://www.nelxon.com/journal/entry-1002/xdsk/" rel="nofollow">http://www.nelxon.com/journal/entry-1002/xdsk/</a></p>
<p>It basically a list of resources, articles and blogs to help developers produce better games.<br />
You may find something there you can use as well. Looking forward to your next update. <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Enhanced Crowd Rendering by PolyVector</title>
		<link>http://deadshift.com/blog/enhanced-crowd-rendering/comment-page-1#comment-101</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Tue, 02 Mar 2010 06:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=199#comment-101</guid>
		<description>@Ben
You mean like Overgrowth by Wolfire Games?  I do think that&#039;s a brilliant idea, but I&#039;m set for funding at the moment... My problem is really lack of game development experience and brainpower. :)

Things have been a little hectic this month, but development is going to pick up steam soon... No worries ;)</description>
		<content:encoded><![CDATA[<p>@Ben<br />
You mean like Overgrowth by Wolfire Games?  I do think that&#8217;s a brilliant idea, but I&#8217;m set for funding at the moment&#8230; My problem is really lack of game development experience and brainpower. <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Things have been a little hectic this month, but development is going to pick up steam soon&#8230; No worries <img src='http://deadshift.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Enhanced Crowd Rendering by Ben</title>
		<link>http://deadshift.com/blog/enhanced-crowd-rendering/comment-page-1#comment-100</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 02 Mar 2010 04:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=199#comment-100</guid>
		<description>Have you thought about throwing anything up onto the channel and asking people to donate to a future project, seems to be in vogue currently.</description>
		<content:encoded><![CDATA[<p>Have you thought about throwing anything up onto the channel and asking people to donate to a future project, seems to be in vogue currently.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Enhanced Crowd Rendering by PolyVector</title>
		<link>http://deadshift.com/blog/enhanced-crowd-rendering/comment-page-1#comment-99</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Mon, 01 Mar 2010 18:03:24 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=199#comment-99</guid>
		<description>@Jazz
Well I&#039;ve done some work improving the SSAO and other random things... I&#039;m considering switching to a Light Pre-Pass Renderer instead of the purely Deferred Renderer I have now... If I can&#039;t cut down on video bandwidth, I might have to lower the resolution to 480p which I&#039;d rather not do...

I wish I could say I&#039;ve gotten much more work done, but real life has been getting in the way lately.

&lt;strong&gt;Edit:&lt;/strong&gt; The &quot;Light Pre-Pass&quot; technique doesn&#039;t look like it&#039;s going to help my situation... time to do some research, fun fun. :)</description>
		<content:encoded><![CDATA[<p>@Jazz<br />
Well I&#8217;ve done some work improving the SSAO and other random things&#8230; I&#8217;m considering switching to a Light Pre-Pass Renderer instead of the purely Deferred Renderer I have now&#8230; If I can&#8217;t cut down on video bandwidth, I might have to lower the resolution to 480p which I&#8217;d rather not do&#8230;</p>
<p>I wish I could say I&#8217;ve gotten much more work done, but real life has been getting in the way lately.</p>
<p><strong>Edit:</strong> The &#8220;Light Pre-Pass&#8221; technique doesn&#8217;t look like it&#8217;s going to help my situation&#8230; time to do some research, fun fun. <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Enhanced Crowd Rendering by Jazz</title>
		<link>http://deadshift.com/blog/enhanced-crowd-rendering/comment-page-1#comment-98</link>
		<dc:creator>Jazz</dc:creator>
		<pubDate>Mon, 01 Mar 2010 17:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=199#comment-98</guid>
		<description>Hey poly. Well march is finally here. Was wondering how your project was comin along.</description>
		<content:encoded><![CDATA[<p>Hey poly. Well march is finally here. Was wondering how your project was comin along.</p>
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		<title>Comment on Enhanced Crowd Rendering by Jesse</title>
		<link>http://deadshift.com/blog/enhanced-crowd-rendering/comment-page-1#comment-97</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Wed, 10 Feb 2010 16:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=199#comment-97</guid>
		<description>I got only one word...
WOW!</description>
		<content:encoded><![CDATA[<p>I got only one word&#8230;<br />
WOW!</p>
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