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	<title>Comments for Dead Shift</title>
	<atom:link href="http://deadshift.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://deadshift.com</link>
	<description>Making something killer &#62;:]</description>
	<lastBuildDate>Mon, 05 Jul 2010 00:10:16 +0000</lastBuildDate>
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		<title>Comment on A Farewell to Arm Calibration by PolyVector</title>
		<link>http://deadshift.com/blog/a-farewell-to-arm-calibration#comment-285</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Mon, 05 Jul 2010 00:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=342#comment-285</guid>
		<description>@seb
Your game looks awesome, esp the houses. ;)

I wish I could say Dead Shift has been moving along as fast, but we&#039;re stuck right now setting up a mini motion capture studio in our apartment.  If all goes well I&#039;ll be set for animation.</description>
		<content:encoded><![CDATA[<p>@seb<br />
Your game looks awesome, esp the houses. <img src='http://deadshift.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I wish I could say Dead Shift has been moving along as fast, but we&#8217;re stuck right now setting up a mini motion capture studio in our apartment.  If all goes well I&#8217;ll be set for animation.</p>
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		<title>Comment on A Farewell to Arm Calibration by seb</title>
		<link>http://deadshift.com/blog/a-farewell-to-arm-calibration#comment-284</link>
		<dc:creator>seb</dc:creator>
		<pubDate>Sun, 04 Jul 2010 15:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=342#comment-284</guid>
		<description>hey man hows it goin? lovin th new vid. really comin on nicely. ive been busy doin a racing game, its up on playtest at th mo, check it out, you&#039;l recognise th house :) killahurtz you still after some zombie animations?</description>
		<content:encoded><![CDATA[<p>hey man hows it goin? lovin th new vid. really comin on nicely. ive been busy doin a racing game, its up on playtest at th mo, check it out, you&#8217;l recognise th house <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  killahurtz you still after some zombie animations?</p>
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		<title>Comment on A Farewell to Arm Calibration by PolyVector</title>
		<link>http://deadshift.com/blog/a-farewell-to-arm-calibration#comment-282</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Mon, 14 Jun 2010 02:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=342#comment-282</guid>
		<description>@pignaccia
Well, &quot;might&quot; is the operative word there... I&#039;m not sure if we&#039;re going to go quite that far, hopefully we won&#039;t have to.  There&#039;s always the ancient Prince of Persia technique of rotoscoping: http://www.youtube.com/watch?v=WAjRNU3DbSY</description>
		<content:encoded><![CDATA[<p>@pignaccia<br />
Well, &#8220;might&#8221; is the operative word there&#8230; I&#8217;m not sure if we&#8217;re going to go quite that far, hopefully we won&#8217;t have to.  There&#8217;s always the ancient Prince of Persia technique of rotoscoping: <a href="http://www.youtube.com/watch?v=WAjRNU3DbSY" rel="nofollow">http://www.youtube.com/watch?v=WAjRNU3DbSY</a></p>
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		<title>Comment on A Farewell to Arm Calibration by pignaccia</title>
		<link>http://deadshift.com/blog/a-farewell-to-arm-calibration#comment-281</link>
		<dc:creator>pignaccia</dc:creator>
		<pubDate>Mon, 14 Jun 2010 00:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=342#comment-281</guid>
		<description>I can&#039;t belive you&#039;re building your own motion-capture studio.
Please, stop to impress me!!! :)</description>
		<content:encoded><![CDATA[<p>I can&#8217;t belive you&#8217;re building your own motion-capture studio.<br />
Please, stop to impress me!!! <img src='http://deadshift.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on A Farewell to Arm Calibration by Andres C.</title>
		<link>http://deadshift.com/blog/a-farewell-to-arm-calibration#comment-280</link>
		<dc:creator>Andres C.</dc:creator>
		<pubDate>Sun, 13 Jun 2010 03:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=342#comment-280</guid>
		<description>Cool, remember to move any sharp objects out of the way otherwise it may turn out to be a disaster, that would suck.</description>
		<content:encoded><![CDATA[<p>Cool, remember to move any sharp objects out of the way otherwise it may turn out to be a disaster, that would suck.</p>
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		<title>Comment on A Farewell to Arm Calibration by PolyVector</title>
		<link>http://deadshift.com/blog/a-farewell-to-arm-calibration#comment-279</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Sun, 13 Jun 2010 02:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=342#comment-279</guid>
		<description>Thanks Andres,
I think I&#039;m going to try doing the animation myself, we might setup a mini motion capture studio in our apartment. ;)</description>
		<content:encoded><![CDATA[<p>Thanks Andres,<br />
I think I&#8217;m going to try doing the animation myself, we might setup a mini motion capture studio in our apartment. <img src='http://deadshift.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on A Farewell to Arm Calibration by Andres C.</title>
		<link>http://deadshift.com/blog/a-farewell-to-arm-calibration#comment-277</link>
		<dc:creator>Andres C.</dc:creator>
		<pubDate>Sun, 13 Jun 2010 01:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=342#comment-277</guid>
		<description>Oh and just tell him I referred you, I have already shown him your game and told him about XNA so if he still remembers then you should be fine.</description>
		<content:encoded><![CDATA[<p>Oh and just tell him I referred you, I have already shown him your game and told him about XNA so if he still remembers then you should be fine.</p>
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	<item>
		<title>Comment on A Farewell to Arm Calibration by Andres C.</title>
		<link>http://deadshift.com/blog/a-farewell-to-arm-calibration#comment-276</link>
		<dc:creator>Andres C.</dc:creator>
		<pubDate>Sun, 13 Jun 2010 01:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=342#comment-276</guid>
		<description>Hey if you want a really good Animator that is reasonably cheap then check out http://polynomic3d.com
Hes a guy I know from Robotics that lives in the US, he has experience and has done the 2010/2011 Animation for the Vex Robotics game Round Up.</description>
		<content:encoded><![CDATA[<p>Hey if you want a really good Animator that is reasonably cheap then check out <a href="http://polynomic3d.com" rel="nofollow">http://polynomic3d.com</a><br />
Hes a guy I know from Robotics that lives in the US, he has experience and has done the 2010/2011 Animation for the Vex Robotics game Round Up.</p>
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		<title>Comment on A Farewell to Arm Calibration by PolyVector</title>
		<link>http://deadshift.com/blog/a-farewell-to-arm-calibration#comment-275</link>
		<dc:creator>PolyVector</dc:creator>
		<pubDate>Wed, 09 Jun 2010 17:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=342#comment-275</guid>
		<description>@Tim
Right now I&#039;m cutting most animations from Animeeple&#039;s marketplace (you can search within the app), but I do have a few free packs I&#039;ve found, like the collections Carnegie Mellon University offers...</description>
		<content:encoded><![CDATA[<p>@Tim<br />
Right now I&#8217;m cutting most animations from Animeeple&#8217;s marketplace (you can search within the app), but I do have a few free packs I&#8217;ve found, like the collections Carnegie Mellon University offers&#8230;</p>
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		<title>Comment on A Farewell to Arm Calibration by Tim S</title>
		<link>http://deadshift.com/blog/a-farewell-to-arm-calibration#comment-274</link>
		<dc:creator>Tim S</dc:creator>
		<pubDate>Wed, 09 Jun 2010 16:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://deadshift.com/?p=342#comment-274</guid>
		<description>I enjoyed the previous animations so just updating the engine they ran on would be awesome on its own, wish I could actually offer some artistic contribution but I haven&#039;t quite had the joy of rigging and importing thousands of entities
I&#039;ve decided to limit myself to the equivalent of the half life orange box plan
Remind me in the future where you&#039;re getting your mocap data, anything cheap and accessible (I would think not)</description>
		<content:encoded><![CDATA[<p>I enjoyed the previous animations so just updating the engine they ran on would be awesome on its own, wish I could actually offer some artistic contribution but I haven&#8217;t quite had the joy of rigging and importing thousands of entities<br />
I&#8217;ve decided to limit myself to the equivalent of the half life orange box plan<br />
Remind me in the future where you&#8217;re getting your mocap data, anything cheap and accessible (I would think not)</p>
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